Startup growth and go-to-market terms
Product-market fit, go-to-market, CAC and LTV, positioning and finding early adopters. 29 terms, each with what it means, why it matters and what to do about it.
- Beachhead market
- A beachhead market is a small, specific first market a startup aims to dominate before expanding to neighbouring markets.
- Beta testers
- Beta testers are early users who try a product before its full release, report bugs and give feedback in exchange for early access.
- Bootstrapping
- Bootstrapping is building a company without outside investment, funding growth from savings and the revenue the business earns.
- Case study
- A case study is a detailed story of how a customer used a product to solve a problem, with the situation, the solution and the results.
- Churn rate
- Churn rate is the share of customers who stop using or paying for a product in a period, such as a month. Lower is better.
- Cold start problem
- The cold start problem is when a product needs many users to be valuable but cannot attract users until it is valuable, as with marketplaces.
- Customer acquisition cost (CAC)
- Customer acquisition cost, CAC, is the average amount spent on sales and marketing to win one new customer in a given period.
- Customer development
- Customer development is a method for startups to find a repeatable business by testing assumptions with customers step by step, before scaling.
- Customer discovery
- Customer discovery is talking to potential customers to learn their problems and test whether your idea solves something they care about.
- Customer lifetime value (LTV)
- Customer lifetime value, LTV, estimates the total revenue or profit a customer brings over their whole relationship with a business.
- Early adopters
- Early adopters are the first customers to try a new product, accepting rough edges because the problem matters to them and they like new things.
- Founder-led sales
- Founder-led sales is when a startup’s founders sell the product themselves in the early days, before hiring a sales team.
- Go-to-market strategy (GTM)
- A go-to-market strategy is the plan for bringing a product to customers: who it is for, how it is positioned, priced, marketed and sold.
- Growth hacking
- Growth hacking is fast, experiment-driven marketing that looks for cheap, scalable ways to grow, often using product, data and creativity.
- Jobs to be done (JTBD)
- Jobs to be done is a way to understand demand: customers "hire" a product to make progress in a situation, not because of who they are.
- Marketing channels
- Marketing channels are the routes a business uses to reach customers, such as search, social, email, communities, creators, ads and sales.
- Minimum viable product (MVP)
- A minimum viable product, MVP, is the simplest version of a product that lets you test your core idea with real users and learn quickly.
- Positioning
- Positioning defines what a product is, who it is for and why it is the best choice for them compared with the alternatives they consider.
- Pre-launch
- Pre-launch is the period before a product is publicly available, used to build an audience, collect sign-ups and validate demand.
- Product-led growth (PLG)
- Product-led growth is a strategy where the product itself drives acquisition and expansion, usually through free trials, freemium and sharing.
- Product-market fit
- Product-market fit is when a product clearly satisfies a real market need: customers want it, use it, keep using it and tell others.
- Referral marketing
- Referral marketing rewards existing customers for bringing in new ones, for example with credits or discounts for both sides.
- Testimonial
- A testimonial is a short statement from a real customer about their experience with a product, shown to build trust with prospects.
- Total addressable market (TAM)
- Total addressable market, TAM, is the total revenue opportunity for a product if it won every possible customer. SAM and SOM narrow it down.
- Unique selling proposition (USP)
- A unique selling proposition, USP, is the specific benefit that sets a product apart from competitors and gives customers a reason to choose it.
- Value proposition
- A value proposition is a clear statement of the benefit a product delivers, for whom, and why it is better than the alternatives.
- Viral coefficient
- The viral coefficient, or K-factor, is how many new users each user brings in on average. Above 1, a product grows on its own.
- Viral loop
- A viral loop is a cycle where using a product brings in new users, who use it and bring in more, such as invites or shared content.
- Waitlist
- A waitlist collects sign-ups from people interested in a product before it is available, to gauge demand and launch to an audience.
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